By Maré Odomo
"a phone-friendly PDF, amassing 2 hundred pages of comics and drawings from 2010-2012, to elevate cash for my webhosting. . . comprises comics approximately games, ladies, and junk meals and noodles. And nature and going domestic and lovely sons and daughters~ . . Drawn in Seattle, San Jose, San Francisco, l. a., long island, and the Baltimore/DC quarter. most likely another locations too. . . two hundred pages for $10 = five cents according to web page. That's now not undesirable, correct? . . hugely suggest that you simply learn this in your mobilephone, on a bus, on a chilly day, with espresso on your different hand. Or in mattress, below the covers, for those who can't fall sleep. 3rd choice: the rest room, whereas you're doin' stuff."
Converted from the Gumroad PDF.
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Maya Fundamentals: User Interface How Your Shelf Should Look after You Add the New Tools NOTE: Should you add an unwanted tool or put it in the wrong position, that’s fine. At the end of this lesson I will show you how to remove or switch positions of tool icons. , we’ll change UTE Ͻ UV Texture EditorϾ to just UVs): ● Go To Window/Settings/Preferences/Shelf Editor. Under Shelf Contents, you will see all of the new tools we created. Scroll down and do the following: ● ● ● ● ● Soften Edge change Icon Name to SOFT.
Start from the inner arch and work your way around the wall. Move the edge down to line up with the lower part of the center section, and be sure the vertices you snapped across the wall line up. 31 Maya for Games You can ensure vertices lining up correctly by V snapping the vertice using the “arm” of the arrow and not the arrowhead. This will snap in a vertical plane but not cross horizontally. 32 The Stone Archway The last step in this part of our lesson is to now use the Insert Edge Loop tool to add a few vertical edges to complete the arch.
Move this far off to the left side for now. On the main column, we need to delete the three faces in the middle of the arch. If we don’t delete these faces, they will remain inside the geometry causing an unusual hard edge that will display poor lighting and shadows in game. Removing these faces ensures a clean and hollow model. 33 Maya for Games Mirror Geometry ● ● To mirror a shape, go to the Mesh/Mirror Geometry-Options box. Within the option, disable the check box Merge with Originals. You do this because you never want to rely on Maya merging for you.